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Spring Wizard
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Devlog
11-27-2024
November 27, 2024
by
ukai18
Dev Log - Week of November 27th Hey everyone! This week we've been focusing on polishing various aspects of the game and implementing quality-of-life improvements based on player feedback. Progress: P...
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11-20-2024
November 20, 2024
by
XanderCwy
Dev Log - Week of November 20th Hello! This week we began working on polishing up our game to prepare for release on the 27th, and finalized a report of our playtesting data. Progress Programming: Tri...
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2024-11-13
November 13, 2024
by
XanderCwy
Dev Log - Week of November 13th (Beta Test Update) Hello! This week, we made significant strides in preparation for our upcoming Beta test. Our focus has been on enhancing the core gameplay, refining...
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11-06-2024
November 06, 2024
by
XanderCwy
Hello! Over the past two weeks we began implementing feedback from our first week of playtesting. Progress Programming UI Added a settings menu to adjust volume and camera sensitivity Used Unity's Inp...
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10-23-2024
October 23, 2024
by
IConcede
This week we released our Alpha build with a playable level and new features. Progress Programming Implemented end menu and a pause menu with controller support Added a rail grinding system for railin...
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10-15-2024
October 16, 2024
by
XanderCwy
Hello! This week we continued to push our game in the direction that we outlined last week, and tried to incorporate feedback we got from our first playtest. Progress Programming UI Created start a st...
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10-09-2024
October 09, 2024
by
XanderCwy
Hello! This week, we made some considerable changes to the direction of our game. Progress Programming The biggest point of feedback we recieved for this game was that we weren't emphasizing our pogos...
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10-02-2024
October 02, 2024
by
XanderCwy
This week, we made some adjustments to our controls, added controller support, and developed models for our player and environment. Progress Mechanics Added support for our game to be played using the...
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09-25-2024
September 25, 2024
by
XanderCwy
Update Overview This week, we aimed to refine the core mechanics in our game, and prototyped a ton of art assets. Progress Mechanics We made several changes to our pogo stick movement. Jumping The pla...
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9-18-2024
September 18, 2024
by
IConcede
Completed: Prototype pogo stick controls (jumping, tricks, spells) Rough Character and enemy design Rough Enemy AI Sample soundtrack and SFX Next Steps: Add and animate character model Refine controls...
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