9-18-2024


Completed:

  • Prototype pogo stick controls (jumping, tricks, spells) 
  • Rough Character and enemy design
  • Rough Enemy AI 
  • Sample soundtrack and SFX

Next Steps:

  • Add and animate character model
  • Refine controls (Add ability to jump higher, horizontal movement, smoother rotation, reduce velocity on contact with ground)
  • Enabling SFX
  • Level Design
  • Menus

Discoveries:

  • It's challenging to control rotation and jump angle at the same time
  • We can handle a lot of movement in either Unity physics or animation, we need to decide on a balance that works.

Files

SpringWizard.zip Play in browser
85 days ago
SpringWizardCreativeBrief.pdf 6.7 MB
85 days ago

Get Spring Wizard

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