10-02-2024
Spring Wizard » Devlog
This week, we made some adjustments to our controls, added controller support, and developed models for our player and environment.
Progress
Mechanics
- Added support for our game to be played using the PS4 dual shock controller.
- Currently using Unity's old input system. We would like to either use the new system or a plugin to make it easier to adjust these mappings in the future.
- Added an implementation of our fire spell
- The player can perform a no-hands backflip to trigger an explosion which launches them upwards.
- Implemented the ambient sounds, and variations of the "bounce" noise, developed by the Sound/Music Team
- Level Prototyping
- We've developed mock ups of what are levels will look like.
Assets
Our art team developed a lot of concept art for our level mockups, and finished modeling our main character. (And his pogo stick)
- Developed concept art for 4 levels
- Drafted logo designs and title cards (One of which is now used on our itch page!)
- Finished the modeling of our main character, and his pogo stick.
Audio
- Create 2 ambient tracks, one for a waterfall, and the other for a forest. Waterfalls are a prominent hazard/environment piece in our level designs.
- Created a looping soundtrack for our levels.
Challenges
- Using the old unity input system was challenging, and will likely not scale well. We plan to switch to either a plugin or the new system, after investigating either option more.
- There doesn't seem to be a good way to find which controller buttons map to which inputs in Unity, aside from trial and error, which is tedious, and may need to be done individually for each controller type we want to support.
Next Steps
- Rigging of our player character
- Implementation of our remaining 2 spells
- Separation of movement from spells (Code clean up)
- Refining movement
- UI/Menus
- Death/Checkpoint system: We currently manually reset our player position when they fall off the map.
See you next week!
Files
SpringWizard.zip 35 MB
Oct 02, 2024
Get Spring Wizard
Spring Wizard
3D, level based action platformer in which the player relies on a pogo stick as their only method of movement
Status | In development |
Authors | IConcede, XanderCwy |
Genre | Platformer, Puzzle |
Tags | 3D, Fantasy, Indie, Singleplayer, Unity |
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